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IT SKILLS
STUDENTS
SUPPORTING DIVERSE LEARNERS
Learning Preferences
Curriculum Features
Enhanced Media Features
Blended E-Learning Features
Assessment Activities

 Enhanced Media Features

Interactive Discovery
The interactive discovery approach allows for the “What-if” type of learning for students that emphasizes a learning environment in which students can explore, without much intervention or formal assessment are free to "discover."
This approach is the primary higher level activity associated with troubleshooting, which is a major component of the Academy program knowledge base that allows students to visualize results of interactions and formulate the questions that create the results.
Fourier Syntheses  (Flash - 78 KB)

Remediation
Remediation provides practice on prerequisite knowledge that is non-core content necessary for core content.
Examples of these types of materials are descriptive texts and practice drills for subnetting.
Examples also include binary and decimal mathematics remediation, a skill that should be mastered before entering into subnetting topics.
IP Addressing and Subnetting Worksheet  (PDF - 69 KB)  

Animations
Many topics that are presented in the curriculum are best illustrated by the use of animations because they present continuity to the material that isn’t possible with other methods.
An advantage of animations is that they illustrate component relationships in a continuous linear time relationship.
Animations are invaluable in presenting linearly sequenced topics, where understanding the complete sequence and sequence interactions is required.
Scalable Network Design  (Flash - 39KB)
TCP/IP Configuration for Windows 98Fourier Syntheses  (Flash - 311 KB)

Interactive Practice Activities
Interactive practice activities provide a solid foundational reinforcement for future learning by providing students immediate feedback on the core content concepts that have just learned.
Interactive practice activities present core content from different perspectives to ensure an authentic understanding of the material.
These activities provide formative self-reinforcement of core knowledge, which allows students to immediately try out the new knowledge they have just acquired.
Drag and Drop Activity  (Flash - 47 KB)
Module Quiz  (Flash - 47 KB)  

Challenge Materials
Challenge and remediation exercises support students with varying skill levels.
Challenge exercises such as labs and advanced in-class activities, allow advanced students to maintain continuity in the Academy curricula.
  Challenge exercises allow teachers to provide developmentally appropriate assignments that will challenge all students to improve.
Challenge Lab  (PDF - 186 KB)

Hands-on Experience Materials
Hands-on experience is the most exemplified instructional approach in the Academy curriculum because the lab exercises in the courses provide the optimal approach to teaching and learning application processes.
Application processes in the lab exercises reinforce and clarify the conceptual knowledge that is presented to provide foundational knowledge in the curricula.
Hands-on Lab  (PDF - 246 KB)

More Info
More Info is a series of on-line material types such as videos and simulations that provide for the expansion of topics based on student and instructor interest that extend beyond core curriculum content.
Wild Card Scenarios   (Windows Media - 15.7 MB)  Mac Download (15 MB)

Simulations
Simulations are categorized as follows based on type of activity and complexity:

Syntax activities (Syntax Drills)

These activities are designed to offer immediate reinforcement for concepts presented in a curricular format.
These activities are short in length in the curriculum context and reinforce the syntax component of the curriculum.
Syntax Drill Activity  (Flash - 118 KB)

Lab activities (eLABs)

These activities provide the ability to perform a long and possibly complex series of command operations in a guided manner.
eLab Activity  (Flash - 114 KB)

Enhanced lab activities

Enhanced eLABs have all the functionality of the standard eLAB activities plus added capabilities.
ACL Simulation  (Flash - 135 KB)

Interactive simulations (eSIMs)

The purpose of these types of simulations is to provide an open-ended experimentation that is key to learning complex tasks by allowing supported features to be entered and modified in an open environment.

Graphic interface configuration simulation

These simulations provide the student the ability to configure a device without having to actually possess the device.
Ad Hoc Configuration and Free Space Loss  (Flash - 135 KB)

Drag and drop physical simulations

These simulations provide the ability to configure hardware components such as cable attachment to Fluke meters or Adtran front panel configuration controls.

Games

Games imitate the flow and concepts of TV game shows such as Hollywood squares, Jeopardy, etc. These games are designed to apply a new aspect of an existing game. Examples of games include Topology and Binary Bingo.
Name that Topology  (Flash - 135 KB)
Fill Security Holes  (Flash - 135 KB)

Business Scenario

These scenarios provide the ability for students to model proper behavior and procedures in business skill areas. Examples include mock job and design review interviews by students that allow a student to practice interpersonal “soft” skills in a controlled environment.

Operational

Similar to the business scenarios, these scenarios focus more on operational skills, such as helpdesk and design phase interviewing skills, troubleshooting and documentation skills.
Internetwork Operation  (PDF - 397 KB)

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