Interactive Discovery
The interactive discovery approach allows for the “What-if” type
of learning for students that emphasizes a learning environment
in which students can explore, without much intervention or
formal assessment are free to "discover."
This approach is the primary higher level activity associated
with troubleshooting, which is a major component of the Academy
program knowledge base that allows students to visualize results
of interactions and formulate the questions that create the
results.
Fourier Syntheses
(Flash - 78 KB) Remediation
Remediation provides practice on prerequisite knowledge that is
non-core content necessary for core content.
Examples of these types of materials are descriptive texts and
practice drills for subnetting.
Examples also include binary and decimal mathematics
remediation, a skill that should be mastered before entering
into subnetting topics.
IP Addressing and Subnetting Worksheet (PDF - 69 KB)
Animations
Many topics that are presented in the curriculum are best
illustrated by the use of animations because they present
continuity to the material that isn’t possible with other
methods.
An advantage of animations is that they illustrate component
relationships in a continuous linear time relationship.
Animations are invaluable in presenting linearly sequenced
topics, where understanding the complete sequence and sequence
interactions is required.
Scalable Network Design
(Flash - 39KB)
TCP/IP Configuration for Windows 98Fourier
Syntheses
(Flash - 311 KB)
Interactive Practice Activities
Interactive practice activities provide a solid foundational
reinforcement for future learning by providing students
immediate feedback on the core content concepts that have just
learned.
Interactive practice activities present core content from
different perspectives to ensure an authentic understanding of
the material.
These activities provide formative self-reinforcement of core
knowledge, which allows students to immediately try out the new
knowledge they have just acquired.
Drag and Drop Activity
(Flash - 47 KB)
Module Quiz
(Flash - 47 KB)
Challenge Materials
Challenge and remediation exercises support students with
varying skill levels.
Challenge exercises such as labs and advanced in-class
activities, allow advanced students to maintain continuity in
the Academy curricula.
Challenge exercises allow teachers to provide developmentally
appropriate assignments that will challenge all students to
improve.
Challenge Lab (PDF - 186
KB)
Hands-on Experience Materials
Hands-on experience is the most exemplified instructional
approach in the Academy curriculum because the lab exercises in
the courses provide the optimal approach to teaching and
learning application processes.
Application processes in the lab exercises reinforce and clarify
the conceptual knowledge that is presented to provide
foundational knowledge in the curricula.
Hands-on Lab (PDF - 246
KB) More Info
More Info is a series of on-line material types such as videos
and simulations that provide for the expansion of topics based
on student and instructor interest that extend beyond core
curriculum content.
Wild Card Scenarios
(Windows
Media - 15.7
MB) Mac Download (15 MB) Simulations Simulations are
categorized as follows based on type of activity and complexity:
Syntax activities (Syntax Drills)
These activities are designed to offer immediate reinforcement
for concepts presented in a curricular format.
These activities are short in length in the curriculum context
and reinforce the syntax component of the curriculum.
Syntax Drill Activity
(Flash - 118 KB)
Lab activities (eLABs)
These activities provide the ability to perform a long and
possibly complex series of command operations in a guided manner.
eLab Activity
(Flash - 114 KB)
Enhanced lab activities
Enhanced eLABs have all the functionality of the standard eLAB
activities plus added capabilities.
ACL Simulation
(Flash - 135 KB)
Interactive simulations (eSIMs)
The purpose of these types of simulations is to provide an
open-ended experimentation that is key to learning complex tasks
by allowing supported features to be entered and modified in an
open environment.
Graphic interface configuration
simulation
These simulations provide the student the ability to configure a
device without having to actually possess the device.
Ad Hoc Configuration and Free Space Loss
(Flash - 135 KB)
Drag and drop physical simulations
These simulations provide the ability to configure hardware
components such as cable attachment to Fluke meters or Adtran
front panel configuration controls.
Games
Games imitate the flow and concepts of TV game shows such as
Hollywood squares, Jeopardy, etc. These games are designed to
apply a new aspect of an existing game. Examples of games
include Topology and Binary Bingo.
Name that Topology
(Flash - 135 KB)
Fill Security Holes
(Flash - 135 KB)
Business Scenario
These scenarios provide the ability for students to model proper
behavior and procedures in business skill areas. Examples
include mock job and design review interviews by students that
allow a student to practice interpersonal “soft” skills in a
controlled environment.
Operational
Similar to the business scenarios, these scenarios focus more on
operational skills, such as helpdesk and design phase
interviewing skills, troubleshooting and documentation skills.
Internetwork Operation (PDF - 397
KB)
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